PathProgressTracker.cs Documentation
The PathProgressTracker
script is designed to track the progress of an AI vehicle as it moves along a path defined by a spline. This is particularly useful in racing games or scenarios where vehicles need to follow a specific route.
1. Core Components
AIVehicleController aiVehicleController
- Description: This references the AI vehicle's controller, which is essential for getting vehicle velocity and managing interactions with the AI.
- Usage: The script needs access to the vehicle's speed to determine how quickly it progresses along the path. Without this, tracking won't work properly.
SplineContainer splineContainer
- Description: The spline container holds the spline that the vehicle will follow.
- Usage: Assign a spline to the AI vehicle. The spline represents the path (e.g., a race track or a route). The script uses this to calculate positions and movements.
2. Progress and Offsets
Offsets: offset_A, offset_AB, offset_BC
-
Description: These offsets define how far ahead along the spline the key points (A, B, C, D) are placed. They help predict the vehicle's upcoming positions for smoother path-following.
-
Effect on Behavior:
- Larger offsets make the vehicle anticipate turns or changes sooner.
- Smaller offsets make the vehicle react more immediately to the path ahead.
Example: A higher offset_A
value will make the AI consider a point further ahead in its path, resulting in smoother movement.
progressDistance
- Description: The distance the vehicle has traveled along the spline. This value is updated as the vehicle moves forward and is key for tracking the vehicle’s position.
- Effect: Tracks the exact progress of the vehicle in terms of distance along the spline.
3. Lap Management