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Q1: Can you add support for "XYZ Vehicle Controller Asset"? I see a lot of supported car controllers but sadly not the one that I use (and many others by the way).

I have a few feature requests/suggestions for the asset:

  1. I see that when an AI is trying to reach a target point by following a path then the AI stops at the last waypoint. It would be useful to add an option to continue moving from the last waypoint to the target point.
  2. Auto recalculate the path if the target waypoint moves over some threshold.
  3. Ability to disable the stopping at the target point so that the AI can SMASH into the target point at full speed. Useful for chasing games when police need to smash into the player’s car instead of just stopping near it.

Answer:

I will be adding integrations for most of the popular vehicle controller assets available on market slowly. and its not hard to create integrations. you can do it as well, if integration is not available. just follow the documentation. basically you have to feed the inputs from my scripts to the vehicle controller. These things are possible. I am slowly adding these as demos:

  1. You can switch to target-follow when the car reaches the last waypoint/path ends (there is an event on the path progress tracker).
  2. You will have to call the function "drive to location."
  3. You can disable speed-based braking Boolean.

Basically, the functionalities are there. You have to read the documentation to know how everything works and write some code to achieve what you want according to your project.

I know it’s not clear from the tutorials. I will be making more tutorials and demos. For now, you can refer to the documentation.

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